Material Finder
Use this page as a safe-spend list. Save materials you do not want to sell, craft, or trade until current-build requirements are checked.
Look up ores, woods, stone, flowers, shells, and gathered resources before committing them to furniture or tools.
Open craftingIf a material appears in several craft checks or shop hints, save it until the current build confirms its best use.
Local save listUse the Bazaar page when a material looks shop-linked, then verify price and limits before spending currency.
Open BazaarSave these first because they can appear in furniture costs, gathering routes, and shop checks. Spend only after Crafting confirms the exact requirement.
Check routeBeach materials can overlap with shore-dweller routes and shop stock. Check whether the item is easier to gather, buy, or hold before trading it away.
Check routeIf a route hint points to a shop, compare currency, price, and purchase limit before buying materials in bulk.
Check routeMaterial Safe-Spend List
Search materials and save anything you want to recheck before crafting.
| Saved | Material | Type | Quality | Route hint | Best use | Risk | Safe action |
|---|---|---|---|---|---|---|---|
| | Wood | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Wood | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Beach Find | Gray | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Wood | Gray | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Beach Find | Gray | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Wood | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Wood | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Wood | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Wood | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Ore | Purple | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Ore | Green | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Ore | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Ore | Green | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Wood | Green | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Ore | Gray | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Beach Find | Green | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Wildgrass | Gray | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. | |
| | Flower | Needs verification | Needs verification | Crafting plans, furniture checks, and material hoarding decisions. | Crafting recipes, shop stock, and material values may be test data. | Save rare materials until the current build confirms the route. |
No matching entries.
See the crafts competing for one resource
The table below is reversed from the crafting records: choose a material and inspect the named outputs and quantities before you sell, buy, or reserve it.
Broken Wood
78 named craft uses · 707 total reference units
- Azure Fluorite Flooring · 10
- Baridi Credenza · 4
- Baridi Macrame Mirror · 3
- Baridi Woven Armchair · 5
Stone
44 named craft uses · 365 total reference units
- Baridi Credenza · 2
- Baridi Macrame Mirror · 2
- Baridi Woven Lamp · 5
- Baridi Woven Round Table · 2
Wildgrass
29 named craft uses · 418 total reference units
- Azure Fluorite Wall Tiles · 15
- Baridi Crochet Rug · 20
- Baridi Woven Armchair · 8
- Baridi Woven Side Table · 10
Iron Ore
28 named craft uses · 164 total reference units
- Bountiful Harvest Cart · 5
- Cuddly Nook Camper · 8
- Cuddly Nook Sewing Machine · 8
- Ebony Standing TV · 1
Tree Sap
28 named craft uses · 133 total reference units
- Cloudherder's Chair · 3
- Cloudherder's Delek Flooring · 3
- Cloudherder's Handicraft Table · 3
- Cloudherder's Hatmaking Chest · 3
Quartz
27 named craft uses · 162 total reference units
- Cloudherder's Wall Light · 8
- Cuddly Nook Plushie Stand · 8
- Cuddly Nook Wall Light · 8
- Fluorite Charms · 5
Flamewood
20 named craft uses · 150 total reference units
- Baridi Loveseat · 3
- Baridi Shelf · 4
- Baridi Woven Lamp · 3
- Baridi Woven Side Table · 2
Fir Wood
15 named craft uses · 119 total reference units
- Cuddly Nook Plushie Basket · 10
- Cuddly Nook Stuffing Machine · 10
- Ebony Standing TV · 6
- Grainharvester's Chair · 8
Baobab Wood
15 named craft uses · 99 total reference units
- Cuddly Nook Plushie Stool · 10
- Faintglow Memories Desk · 5
- Golden Savanna Building Block Set · 10
- Lanna Black Ceramic Planter · 6
Green Sunflower
13 named craft uses · 125 total reference units
- Sunflower Brick Fireplace · 10
- Sunflower Ceramic Vase · 10
- Sunflower Coffee Table · 10
- Sunflower Fountain · 10
Meteorite Ore
13 named craft uses · 78 total reference units
- Radiant Moon Chair · 10
- Radiant Star Bench · 10
- Radiant Star Bonfire · 6
- Radiant Star Camp Chair · 6
Goldflux Ore
13 named craft uses · 23 total reference units
- Azure Fluorite Flooring · 1
- Azure Fluorite Wall Tiles · 1
- Fluorite Charms · 1
- Icy Fluorite Crystal Cluster · 2
Ginkgo Wood
12 named craft uses · 108 total reference units
- Grainharvester's Heart-Shaped Charm · 3
- Grainharvester's Parasol · 10
- Grainharvester's Sundown Wallpaper · 5
- Handcrafted Bug Lamp · 10
Raw Timber
12 named craft uses · 106 total reference units
- Dorjelang's Yakraft House · 10
- Faintglow Planet Box · 5
- Lightwood Garden Bridge · 30
- Maizeglow Bed · 4
Dracaena Wood
12 named craft uses · 94 total reference units
- Golden Savanna Building Block Set · 8
- Golden Savanna Campfire Fish Rack · 5
- Golden Savanna Camping Lantern · 6
- Golden Savanna Expedition Pack · 5
Bamboo Log
9 named craft uses · 90 total reference units
- Harvestsong Bamboo Bed · 10
- Harvestsong Bamboo Canopy · 10
- Harvestsong Bamboo Chair · 10
- Harvestsong Bamboo Leaves Curtain · 10
Broken Seashell
7 named craft uses · 92 total reference units
- Friendship Surprise Box · 2
- Nerina's Wavesong House · 30
- Seaside Serenade Bathtub · 12
- Seaside Serenade Pearl Chest · 12
Coral Branch
6 named craft uses · 90 total reference units
- Nerina's Wavesong House · 30
- Seaside Serenade Floor Lamp · 12
- Seaside Serenade Flooring · 12
- Seaside Serenade Gramophone · 12
No materials match this pressure filter. Switch back to all mapped materials or check the main table for items whose uses are still unresolved.
Material Use Planner
Materials can be easy to spend too early. Use this section to decide whether to craft now, compare a shop route, or save the resource for a better-confirmed use.
If one material appears in many craft records, keep it until you know which furniture or tool matters most.
Check craftsIf a material appears in shop stock, compare price and limit before spending currency. Buying early can hide a more important bottleneck.
Check shopShells, beach finds, flowers, and woods can overlap with collection, crafting, and gift routes. Save first when the route is unclear.
Open itemsMaterial Types
Material Icons
Cross-System Reservation Rules
A material becomes risky when several tools point to it. Use the number and confidence of planned uses to decide whether to spend, reserve, shop, or wait.
Keep enough for the current confirmed craft or route, then recheck source reliability before collecting or buying more.
Use Saved to keep unresolved materials visibleSearch the material across Crafting and Items, save competing plans, and choose the active goal before spending any copy.
Use Saved to keep unresolved materials visibleCheck live stock, price, limit, and alternate acquisition before converting limited currency into an uncertain reserve.
Use Saved to keep unresolved materials visibleDo not sell or consume the material until a current build confirms where it belongs and whether it is replaceable.
Use Saved to keep unresolved materials visibleBazaar Jelly Reward Hold
The official pre-registration panel lists Bazaar Jelly ×100 at a global milestone. That confirms a campaign reward name, not its current shop price, currency, crafting recipe, or resale route.
Keep the milestone quantity attached to the campaign source instead of merging it into a shop-stock assumption.
Check event sourceReserve the item until the live build confirms whether it is material, currency, food, or a special reward object.
Save before spendingFAQ
Are crafting recipes final?
No. Material use and recipe requirements are reference data until current-build checks confirm them.
Can I save materials here?
Yes. The Saved checkbox keeps a local material watchlist in your browser.
Which materials should I avoid spending?
Save ores, wood, flowers, shells, and other scarce-looking materials until furniture, shop, or crafting requirements are confirmed.
How should I filter the table?
Start with type, then quality and route hint when you are deciding what to keep.
Does this replace the furniture catalog?
No. Use Materials to decide what to save, then use Furniture to check which decor records mention materials or unlock labels.
Why do many sources need verification?
Material routes often depend on shops, gathering, or crafting systems that can change between tests.